![]() ![]() ![]() Traditional Unity headless server builds often contain assets and compiled code which are not accessed by headless server processes. Why did Unity create a Dedicated Server target? As a result, Dedicated Server builds also make it more economically beneficial for server operators to run these more-efficient server applications created with Unity. Our new Dedicated Server is a desktop sub-target that improves server build efficiency by automatically stripping assets and code that are not necessary for server builds each time a project is built, providing increased space and processing efficiency. As a part of this, we’ve developed a new way to allow developers to create Unity dedicated server builds regardless of the netcode you choose to use for your application. Three of our key focus areas have been improving workflows and usability, improving performance and iteration speed, and focusing on multiplayer networking.
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